Hi. I’m Anand Thakker. Depending on the year or season, I’m either a software developer, a high school math and CS teacher, or some combination of the two. Regardless of the year or season, I’m eager to play with new ideas, make cool stuff, and try to do some good.
Building things with open source and open data at Development Seed.
Started programming as a kid; was captivated by algorithms, programming language theory, and functional programming in college; worked in a software startup making tools for Web Services (WSDL/SOAP) developers for a few years; left software to teach high school for seven years.
- I like to think about software architecture and algorithms, fine-grained performance optimizations, and everything in between.
- I enjoy learning new languages and systems, and I’m flexible about different approaches to writing code and building software.
- I work and play well with others.
Harvard Graduate School of Education2006—2007
|Degree:||Master of Education|
|Focus:||Philosophy of Education, Teaching and Learning, School Reform|
Carnegie Mellon University2000—2003
|Degree:||Bachelor of Computer Science and Mathematics|
|Focus:||Programming Languages, Mathematical Logic, Computability and Gödel’s Theorem, Discrete Math|
A design and development shop using open source tools and open data trying to do some good in the world. https://developmentseeed.org
Traveling & Freelancing2014—2015
While my wife and I took the rare opportunity of synchronized job transitions to travel abroad and visit family, I worked on side projects and a couple of small freelance contracts.
The Park School of Baltimore2007—2014
A K-12 independent school in Baltimore, Maryland.
Teaching: Math and Statistics
Taught courses ranging from basic ninth grade math to Abstract Algebra. Regardless of the particular content or the ability level of the students, my approach to teaching math has always focused on problem solving, exploratory thinking, and reasoning. It’s about the joy of puzzles, the value of skepticism, and the beauty of proof.
Teaching: Computer Science
Developed two semester-long introductory programming courses–Game Programming and Web Design and Programming. Both were project-centered, designed to get students making real stuff as soon as possible and based on the principle that important theoretical principles are best learned when they help you understand a genuine problem you’re facing.
Supervised independent studies for advanced students on Data Structures and Algorithms, Speech Processing and Production, and Computer Graphics (Ray Tracing).
Data Analysis: Student-led Arctic Research
Served as the de facto data analyst of the group, both managing / analyzing / visualizing the 9-year, 40-variable, multi-1000-row dataset and teaching students the statistical programming language R so that they could do so themselves.
Co-Author: Park School Mathematics Textbook Series
From 2007 to 2010, my colleagues and I worked together to write our own textbook series for 9th-11th grade math, centered on problems and problem solving rather than on facts and techniques. Rejecting the notion of a teacher-proof textbook that legalistically lays out the steps of a technique and all its potential edge cases and variations, we chose instead to create a text whose purpose was to generate rich and messy mathematical conversations. So there are no explanations, no worked out examples, no reference material—all of that is the work of the students and teacher together in the classroom.
A startup in Hollis, NH that built tools for developing and testing SOAP/ WSDL-based web services. Acquired by Progress Software in 2008.
Worked as a member of the 6-person dev team, with both solo responsibility for major parts of the codebase and collaborative responsibility for developing features, general maintenance, testing, bug fixes, etc. The main product was a Java server with a rich web UI (despite the savage and perilous pre-jQuery era), but there was also substantial work in C#/.NET.
Co-creator: ‘Pseudocode Meta Language’
A colleague and I stayed after work one day, excitedly discussing an idea we’d had for how we could use the programming language theory we’d learned in college to overcome some important limitations in one of Mindreef’s product features. A few late nights later, we’d built a prototype, and a couple weeks after that, we had “PML”, an underlying type system to consolidate and coherently represent the typing information scattered throughout collections of WSDL and XML Schema documents. Theoretically elegant as this was, the real importance of this work was in enabling multiple unique core features in Mindreef’s products.
Four high school geeks renting an apartment as an office, trying to create a meta search engine. Google pretty much ended that one, but the company later became Pinpoint, then Motricity.